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ΠόρταλΦόρουμLOL vs DOTA!!! Facebo10Latest imagesΕγγραφήΣύνδεση
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 LOL vs DOTA!!!

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ΔημοσίευσηΘέμα: LOL vs DOTA!!!   LOL vs DOTA!!! EmptyΤετ Οκτ 06, 2010 4:49 pm

Holaa!!!
Άνοιξα αυτό το θέμα για να μιλάμε και να συγκρίνουμε το lol με τον "πρόγονό" του Dota!

Αρχικά το LoL δε με ενθουσίασε λόγο των shade γραφικών του, στη συνέχεια όμως μπορώ να πώ τα ερωτεύτηκα!!!
Στο LoL ακόμα με ενθουσίασε το γεγονός οτι δεν χάνεις gold με τα death, αν και στην αρχή σκέφτηκα οτι θα γίνει το στέκι του ανήλικου feeder δεν είναι καθόλου έτσι, γιατί σε αντίθεση με το DOTA έχει το προνόμιο του Summoner! Δηλαδή σε ωθεί να παίξεις καλά και ομαδικά γιατί σκέφτεσαι και το xp! Ενώ στη Dota μόνο το fame σου μένει... ε και?
Ενιγουέι... Πάντως πλέον δε μπορώ να παίξω dota, εκνευρίζομαι! Razz
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ΔημοσίευσηΘέμα: Απ: LOL vs DOTA!!!   LOL vs DOTA!!! EmptyΤετ Οκτ 06, 2010 5:21 pm

Ουσταστικά οι ίδιοι φτιάξανε το παιχνίδι απλά έχουν περισσότερες δυνατότητες!
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ΔημοσίευσηΘέμα: Απ: LOL vs DOTA!!!   LOL vs DOTA!!! EmptyΤρι Οκτ 26, 2010 11:54 am

Dota Deny - LoL No Deny (0-1)
Prepei na paradextoume oti to Deny itan adiko gia tous melee,Exanan olo to Exp.
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ΔημοσίευσηΘέμα: Απ: LOL vs DOTA!!!   LOL vs DOTA!!! EmptyΠαρ Οκτ 29, 2010 1:04 am

Nai omws sthn ousia dn yparxei pragmatiko last hitting ! pantws eimai 100% sigouros pws tha valoun deny suntoma!
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ΔημοσίευσηΘέμα: Απ: LOL vs DOTA!!!   LOL vs DOTA!!! EmptyΚυρ Οκτ 31, 2010 7:28 pm

Who are the people behind League of Legends?

As you may already know, the League of Legends development team includes Steve “Guinsoo” Feak, the original creator of DotA Allstars, and Steve “Pendragon” Mescon who started DotA-Allstars.com, and has worked closely with the DotA community for the past five years.

What you may not know, is that the League of Legends team also includes many game industry veterans, who collectively have shipped dozens of successful titles.

Tom “Zileas” Cadwell (Design Director) – Formerly at Blizzard as the Play Balance Lead for Warcraft III: Frozen Throne, and a key designer on World of Warcraft, Tom brings his focus on mechanical and technical design, and his experience as one of the world’s most recognized Starcraft players to the table to help make League of Legends a balanced and polished play experience.
Shawn “Babagahnoosh” Carnes (Lead Creative Designer) – Shawn has spent over 15 years working in the gaming industry, beginning his career working at Wizards of the Coast during the first four seasons of Magic the Gathering, and more recently working at Blizzard helping develop lore for World of Warcraft, and designing the World of Warcraft: TCG. He’s responsible for ensuring that League of Legends is set in an interesting world with unique and creative champions.
And many more…
Riot is a company of gamers who have fallen in love with DotA and want to take the experience to the next level. We believe that League of Legends is helping to pioneer a new genre of games that we’re calling MOBA or “Multiplayer Online Battle Arena” that we’re excited to help bring to a global audience.

In addition to a dedicated team of developers for North American, we have partners in Europe and Asia who will help us establish League of Legends as a truly international title.



Why should I play League of Legends if I can just play DotA?

Our goal when building League of Legends was to evolve DotA beyond the limitations of the Warcraft III Engine and give players a new experience with entirely new content while capturing the familiar feel in an entirely new and expanded game. New features include:

Automated matchmaking, to make finding a good game easy
The ability to reconnect to games if you have disconnected
Completely new and original playable champions
Client-server network model with no host advantage
Advanced stat tracking
Built-in surrender functionality
In-game interface and controls designed for this style of play
Account-level progression, adding out-of-game strategic depth and customization, known as the summoner system
Regular updates with many more features to come!
An improved mini-map that shows your champion's pathing
Multiple maps, (Summoner's Rift, Summoner's Rift: Winter, Twisted Treeline, The Proving Grounds)
Features that make teaching the game to your friends easier, (game tutorial, bots, suggested items)
And more!



What are some of the big differences between the play-style of League of Legends and DotA?

Since the development of League of Legends began, we wanted to focus on capturing the elements of DotA that made it fun and competitive while removing the elements that hindered the game or were unintuitive. Some of the biggest differences between League of Legends and DotA include:

League of Legends is more aggressive – DotA includes many mechanics that incent defensive behavior. We want players to get right into the action, so we’ve made being more aggressive more rewarding such as increasing gold earned from Champion kills and assists. Top-level games often include 5v5 battles at level 1 with both sides competing for team objectives
League of Legends is more active – When you’re playing League of Legends, we want you to always have something to do. We’ve balanced the game around shorter ability cooldowns, and bigger mana pools, ensuring that you’re always able to do more than passive right clicking. This makes the game feel more active, and makes the average game shorter. Good players start using spells aggressively right at the beginning of the game.
League of Legends is less random – In DotA, many abilities, runes, physical attacks, and terrain mechanics have a random component to them. We’ve removed many of the random elements of DotA's gameplay to make you more reliant on skill instead of luck.
League of Legends has Brush – In League of Legends, Brush is a tall grassy terrain that provides a Champion with a form of invisibility, you can see out of it but enemies can’t see in! It’s great for ganking and juking.
League of Legends is even more of a team game – We know that teamwork is one of the most important parts of DotA, but we wanted to put even more focus on it in League of Legends. In addition to the pre-game team decisions such as summoner spells and Runes, we’ve added a number of team objectives to the map, such as epic monsters, (which replace DotA’s runes), and team experience for killing towers. Games are decided by which teams win team fights – not which guy solo farms an agility carry.
League of Legends has a persistent meta-game called the summoner system – In League of Legends, players are known as “summoners”, powerful magic users who summon powerful champions to fight for them on their behalf on our various map scenarios called the Fields of Justice. The summoner is tied to the player’s account, and represents the in-game identity of the player. As the players play the game sessions, their Summoner will actually level up out of game and gain power which they can use to assist their champion in each match. The summoner system adds a tremendous amount of strategic depth to the game by allowing players to customize their experience based on their play-style through runes, masteries, and summoner spells. We will also track stats, rank, teams, and clans through the summoner system, reinforcing the players’ identity within the community and adding weight to a players reputation.



I heard that League of Legends doesn't have denying, is that true?

It’s true, even though League of Legends is based on DotA we’ve intentionally decided to remove denying from the game. We know this is a huge change for some people, but we have some really good reasons for removing it!

It enlarges the early game imbalance between ranged and melee Champions, and we think it is more fun for all Champions to be at least somewhat competitive at all phases of the game.
It leads to passive play, and slows down the game. We feel that high-activity; high-action faster games are more fun. By not having denying, there’s a stronger incentive to push. Additionally, it prevents strong lane control which is ultimately about passive play. Team fights more than anything else are what make this genre fun, and faster games mean more team fights.
It is weird. Killing your own guys?


How will competitive League of Legends work?

League of Legends has been designed and built from the ground up to be a competitive game. League of Legends Season One, which began July 13, 2010 is an opportunity for competitive players to compete in Ranked Games and tournaments. In the future, many competitive features will be added to the PVP.net multiplayer platform including:

Automated, and player-made tournaments
Even more in-depth stat tracking and advanced player profiles
Clans and pre-made teams with in-depth stat tracking
Replays and Spectator mode
In addition to having a design team full of competitive gamers, we have put together a council of thought-leaders from competitive DotA and LoL communities as well as other professional gaming organizations to help advise us during our development process to ensure that players like you take part in shaping the competitive experience. We've already engaged with many members of the competitive DotA community during our Competitive DotA Roundtable and the $15,000 cash prize DotA tournament at GamesCom in Cologne, Germany and these are just small examples of the type of events we have planned.

With these large-scale, international, cash-prize tournaments already in the works, some top DotA players are already putting their teams together for future competitive play. The competition is fierce, start training now to participate in these awesome upcoming events.


Will League of Legends be updated as often as DotA is?

We view Season One of League of Legends as just the first step in a long journey. Our plan is to keep our full development team allocated to League of Legends for a long time to come, regularly releasing new Champions, Maps, platform features, and more. We are currently releasing updates bi-weekly, and have no plans to slow down.

Πηγή: http://eu.leagueoflegends.com/learn/dota_and_lol
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ΔημοσίευσηΘέμα: Απ: LOL vs DOTA!!!   LOL vs DOTA!!! EmptyΚυρ Οκτ 31, 2010 7:38 pm

Eimai poly xaroumenos pou epeleksa na paiksw League of legends telika! Smile
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ΔημοσίευσηΘέμα: Απ: LOL vs DOTA!!!   LOL vs DOTA!!! EmptyΤετ Δεκ 01, 2010 3:47 pm

Το League of Legends είναι πολύ ανώτερο από το DotA και ο λόγος είναι ο,τι:

1)Ακόμα και αν δεν έχεις ξαναπαίξει τέτοιου είδους games, το LoL σε βοηθάει στα πρώτα σου βήματα και σε βάζει να παίζεις με του ίδιου επιπέδου summoners και έτσι εξελίσσεται ομαλά ο gamer Wink

2)Το chat system του LoL είναι κορυφή..

3)Πραγματικά ομαδικό game με στρατηγικές και ισορροπίες(runes, masteries κλπ)
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LOL vs DOTA!!! Empty
ΔημοσίευσηΘέμα: Απ: LOL vs DOTA!!!   LOL vs DOTA!!! EmptyΤετ Δεκ 01, 2010 3:52 pm

tha simfwnisw apolyta me afto
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LOL vs DOTA!!! Empty
ΔημοσίευσηΘέμα: Απ: LOL vs DOTA!!!   LOL vs DOTA!!! EmptyΚυρ Δεκ 05, 2010 3:10 pm

RUNES GIA PANTA Twisted Evil +97 life FTW!
Exw epizisei apeires fores etsi...
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ΔημοσίευσηΘέμα: Απ: LOL vs DOTA!!!   LOL vs DOTA!!! EmptyΤετ Ιαν 19, 2011 5:27 pm

Paidia to dotA mou fainetai pio duskolo apo to LoL!Sto dotA ginomoun kai feeder (merikes fores farao ) kai to XP sto Garena einai poly duskolo!!!Telos pantwn EXW ORe3H GIA DOTA TRELA!!! Gia na pw thn alh8eia mou exei lipsei!



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lol!
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ΔημοσίευσηΘέμα: Απ: LOL vs DOTA!!!   LOL vs DOTA!!! EmptyΤετ Φεβ 02, 2011 10:56 am

Παράθεση :
kai to XP sto Garena einai poly duskolo

ma den se niazi ka8olou to exp tou garena ean ise 20 lvl i 1
esena se niazi na pezis games xoris na exis gnisio key

tora 8elo na kano mia erotisi
pios einai o dimiourgos tou lol
gt poli lene pos to exi bgali o icefrog
opou einai psemata afto to pragma
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ΔημοσίευσηΘέμα: Απ: LOL vs DOTA!!!   LOL vs DOTA!!! EmptyΤετ Φεβ 02, 2011 11:38 am

Steve “Guinsoo" Feak (δημιουργός DoTA) και Steve “Pendragon” Mescon (δημιουργός DoTA All-stars)

Tom “Zileas” Cadwell (διευθυντής σχεδιασμού) – Πρώην της Blizzard σαν καθοδηγητής στο Balance για το Warcraft III: Frozen Throne, και ένας βασικός σχεδιαστής στο World of Warcraft.

Shawn “Babagahnoosh” Carnes (Lead Creative Designer) – Shawn έχει 15 ετών εμπειρία στην βιομηχανία παιχνιδιών, ξεκινώντας από Wizards of the Coast και στις 4 πρώτες season του Magic the Gathering, ποιο πρόσφατα και στη Blizzard βοηθώντας στην ανάπτυξη του lore για το World of Warcraft και σχεδιάζοντας το World of Warcraft: TCG.

Αυτοί είναι οι τέσσερις βασικοί
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ΔημοσίευσηΘέμα: Απ: LOL vs DOTA!!!   LOL vs DOTA!!! EmptyΠαρ Μάης 20, 2011 3:54 pm

paidia h basikoterh diafora tou lol me to dota einai pos to lol einai pio antikeimeniko paixnidi oson afora tous hroes...!!! ti 8elo na po 8a mou peite...!!! 8elo na po pos sto lol metraei ka8ara h taxuthta tou ka8e paikth 3exorista oson afora to poso grhgora paizei oxi opos sto dota pou p.x. an baleis ton earthshaker na kanei stun me ton lion na kanei hex na einai dedomena oti o lion 8a to kanei pio grhgora gt einai pio instant skill...!!! kai fusika merika pragmata pou eipe pio pano ena paidi me to anoigma tou logariasmou na exei academy h gia ta runes kai masteries...!!! kai fusika oti ka8e bdomada ginetai update kai bazoun kainourgious hero...!!! Smile
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LOL vs DOTA!!! Empty
ΔημοσίευσηΘέμα: Απ: LOL vs DOTA!!!   LOL vs DOTA!!! EmptyΠαρ Μάης 20, 2011 6:13 pm

Mia psifo apo emena sto DOTA Smile



w8ing for dota2 in summer 2011
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